Good dungeon maps give players choices, have a good theme, and contents that support the theme and purpose of your dungeon. But...how do you create dungeons like this? Give this episode a listen and find out.
Also, hopefully we've heard the last of Wizards of the Coast trying to get rid of the OGL 1.0a.
#dnd #opendnd #ogl #pathfinder #paizo #orc
Resources:
Wizards of the Coast announcement: https://www.dndbeyond.com/posts/1439-ogl-1-0a-creative-commons
What it means to “Jaquay a dungeon”: https://thealexandrian.net/wordpress/13085/roleplaying-games/jaquaying-the-dungeon
Great interview of Jennell.Jaquays by The Wandering DM
https://www.youtube.com/watch?v=kd1wrdSSc60
Ep 185 - Lore Series - The Vast and Empty Areas of Your Map
Ep 184 - Preparing One Shots
Ep 183 - Improving Your Narration
Ep 182 - Campaigns Bigger Than the PCs
Ep 181 - Monster Series - Ambush Predators
Ep 180 - Let Villains Be Villains
Ep 179 - Better Roleplaying by Letting Adventures Breathe
Ep 178 - The Players Spoiled My Plans and the Paizo Remaster
Ep 177 - Back to Basics -Make Scenes not Stories
Ep 176 - Making Monsters Scarier
Ep 175 - Wizards of the Coast, Pinkertons, and That One DM Question
Ep 174 - Quest Design - 36 Dramatic Situations
Ep 173 - Monster Series - Oozes
Ep 172 - PvP and David Carter of Crucible of Fate
Ep 171 - Good NPCs - Quest Givers
Ep 170 - Narrative Combat, Armor Class and Hit Points
Ep 169 - Honor Among Thieves Review and Use of RPG Social Skills
Ep 168 - Monster Series - Hags
Ep 167 - Immersive Roleplaying
Ep 166 - Dealing with Ill Prepared Parties
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