This week’s episode topic is brought to you by the Galactic Council! Similar to our “Can It War Sun?” episode, today we’re taking a closer look at each factions’ chances of taking and holding Mecatol Rex. Why is Mecatol important, and what does it take to get there first and stay there longest? Stick around and we’ll tell you!
Join in on the discussion here, on our Discord, or at our Board Game Geek Guild. Connect with us on Facebook and Twitter. And send us your in game moments for Play of the Week! and This Imperium Life at spacecatspeaceturtles@gmail.com
We appreciate all of the feedback and discussion, but there are more ways you can contribute! If you want to join in and decide future games and topics to cover, visit our Patreon
335: Guide to the Prelims
334: Winmaking Roundtable with Dane and Milty
333: Learn to Learn Arcs
332: 2024 Season Premiere
331: 2023 Holiday Spectacular
330: Democracy Quest 400 - Definitive Edition: Flight of the Federal Reserve Bank Note for Nintendo Switch
329: Hunter’s Journey Through the Qualifiers
328: Super Federation of Sol Guide
327: Empire Falling with Robbie MacNiven
326: Super Ghosts of Creuss Guide
325: The Commentators of Twilight Imperium
324: System Tile Tier List
323: Super Nekro Virus Guide
322: TI Zero Edition First Update
321: A Guide to Terran
320: Leder Games’ Project Update
319: This Imperium Life
318: Agenda Phase 2023 Mailbag
317: Tournament Champions’ Advice
316: Playing Against the Emirates of Hacan
Join Podbean Ads Marketplace and connect with engaged listeners.
Advertise Today
Create your
podcast in
minutes
It is Free
Survival Horror Podcast
Classic Gaming Brothers
The Danger Club Podcast - A Pathfinder Podcast
Critical Role
Game Theory