This week’s episode topic is brought to you by the Galactic Council! Similar to our “Can It War Sun?” episode, today we’re taking a closer look at each factions’ chances of taking and holding Mecatol Rex. Why is Mecatol important, and what does it take to get there first and stay there longest? Stick around and we’ll tell you!
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Radiolore - The Naalu Collective
Radiolore - The Arborec
238: A Guide to People
237: Theorycrafting Vuil’raith Cabal
236: The Prelims are Here
235: Qualifier Report with Stads
234: Preliminary Guide to Xxcha Kingdom and Preliminary Guide Finale
233: Should It War Sun?
232: Preliminary Guide to Ghosts of Creuss and the Arborec
231: Expansion Wishlist 2
230: Preliminary Guide to Universities of Jol-Nar and the Mentak Coalition
229: Patreon Updates, Tournament Predictions, and What It Would Like if We Were Wrong Hootenanny
A Message Regarding Tabletop Simulator
228: 200% 2nd Annual Prophecy of Kings Faction Tier List but It’s NOT a Tier List, It’s a Cookbook and You Better Be Hungry
227: Holiday Spectacular - Survivor Edition
226: Round One Negotiations
Radiolore - The Lazax Empire (TI3)
225: 2022 Tournament Structure
224: Preliminary Guide to Yssaril Tribes and Embers of Muaat
Radiolore - Rex: Final Days of an Empire
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