This week’s episode topic is brought to you by the Galactic Council! Similar to our “Can It War Sun?” episode, today we’re taking a closer look at each factions’ chances of taking and holding Mecatol Rex. Why is Mecatol important, and what does it take to get there first and stay there longest? Stick around and we’ll tell you!
Join in on the discussion here, on our Discord, or at our Board Game Geek Guild. Connect with us on Facebook and Twitter. And send us your in game moments for Play of the Week! and This Imperium Life at spacecatspeaceturtles@gmail.com
We appreciate all of the feedback and discussion, but there are more ways you can contribute! If you want to join in and decide future games and topics to cover, visit our Patreon
255: Road to the Finals 2022
254: Points and Tempo
253: Guide to Council Keleres
252: Can Anyone Be Good?
251: Guide to Agendas
250: Learn to Learn Space Cats Peace Turtles
249: Arcs with Cole Wehrle
248: Naalu Codex 3 Update
247: Flagship Tournament 3
246: Theorycrafting the Council Keleres
245: Community Plays TI w/ MySonIsAlsoNamedBort
244: Root Winter Tournament 2021 (w/ LilyG and Guerric)
243: History of TI - 3rd Edition
242: A Glossary to Twilight Imperium
241: Vuil’raith Cabal Anecdotes
240: Codex 3 is Real with Dane Beltrami
Radiolore: The Nekro Virus
Radiolore: The Emirates of Hacan
239: Matt’s Ultimate and Hunter’s Normal Top 10 Board Games
Radiolore - Lore Compendium
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