We're getting in touch with our feelings with this one. What can board games do to evoke a sense of adventure? Can board games do this, or is it a poor medium for the concept? How is adventure distinct from narrative? Marc, Matt, Ben, and Amber discuss these questions and more.
3:01 - Introducing the idea of adventure
4:33 - Which games evoke adventure best?
12:35 - Above and Below/Near and Far enter the conversation
18:48 - Strategic discovery process as adventure
21:32 - Throwing Pandemic Legacy into the mix
28:10 - It's not like he didn't warn us: Matt talks about MtG
39:25 - How would we design an adventure game?
52:32 - The role of art
57:22 - How digital tools can aid or hinder adventure
Music: Sailing The Solar Wind by Abstraction
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Ep 46: Abstract Games
Book Discussion: The Three Body Problem Part 2: The Dark Forest
Ep 45: A Conversation With Peter McPherson
Book Discussion: The Three Body Problem Part 1
Ep 44: Aesthetics
Ep 43: PAX Unplugged 2018
Ep 42: A Conversation With Isaac Shalev
Ep 41: Marc and Amber: Pseudo-Ludo-Autobiographies
Desk-side Talks With Marc #16: Looking For Feedback! Also, 3 Good Games
Ep 40: Area Majority -- Dominant Species, El Grande, and The Expanse
Discussion With Sam Wolkenhauer About Football Analytics
Ep 39: Root And Other Games
Ep 38: Randomness and Uncertainty
Desk-side Talks With Marc #15: This and That
Ep 37: VlaadaCast!
Desk-side Talks With Marc #14: Gen Con, Or Can't
Ep 36: Ameritrash
Exciting Patreon Update!
Ep 35: The Chillcast 2: The Chillcastening
Ep 34: Elegance
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