We're getting in touch with our feelings with this one. What can board games do to evoke a sense of adventure? Can board games do this, or is it a poor medium for the concept? How is adventure distinct from narrative? Marc, Matt, Ben, and Amber discuss these questions and more.
3:01 - Introducing the idea of adventure
4:33 - Which games evoke adventure best?
12:35 - Above and Below/Near and Far enter the conversation
18:48 - Strategic discovery process as adventure
21:32 - Throwing Pandemic Legacy into the mix
28:10 - It's not like he didn't warn us: Matt talks about MtG
39:25 - How would we design an adventure game?
52:32 - The role of art
57:22 - How digital tools can aid or hinder adventure
Music: Sailing The Solar Wind by Abstraction
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Ep 62: PAX Unplugged 2019
Ep 61: A Conversation With John Zilch About Clever Kids Mysteries And Family Games
Ep 60: Trading Games
Ep 59: Amber And I Brainstorm A Game Design (part 1?)
Ep 58: A Conversation With Tom Russell
Ep 57: How Do You Critique A Party Game?
Ep 56: A Conversation With Corey Konieczka
Ep 55: Dominion Expansions: Nocturne and Renaissance
A Conversation With Dan Letzring About Adventure Tactics: Domianne's Tower
Ep 54: Vital Lacerda
Ep 53: Magic the Gathering
Ep 52: A Journey Into 18xx
Ep 51: Best (And Worst) of 2018
A Conversation With Cassie Friedman And Dan Letzring About "Matryoshka"
Book Discussion: The Three Body Problem Part 3: Death's End
Ep 50: Granite Game Summit 2019 - Die Macher, Wingspan, And More!
Ep 49: PAX East 2019
Ep 48: Small-ish 2 Player Games
A Conversation With Adam Rehberg About "Thrive"
Ep 47: A Conversation With Elizabeth Hargrave
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