We're getting in touch with our feelings with this one. What can board games do to evoke a sense of adventure? Can board games do this, or is it a poor medium for the concept? How is adventure distinct from narrative? Marc, Matt, Ben, and Amber discuss these questions and more.
3:01 - Introducing the idea of adventure
4:33 - Which games evoke adventure best?
12:35 - Above and Below/Near and Far enter the conversation
18:48 - Strategic discovery process as adventure
21:32 - Throwing Pandemic Legacy into the mix
28:10 - It's not like he didn't warn us: Matt talks about MtG
39:25 - How would we design an adventure game?
52:32 - The role of art
57:22 - How digital tools can aid or hinder adventure
Music: Sailing The Solar Wind by Abstraction
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Ep 99: Top 100 Games Of All Time 2022 Edition (Part 4)
Ep 98: Top 100 Games Of All Time 2022 Edition (Part 3)
Ep 97: Top 100 Games Of All Time 2022 Edition (Part 2)
Ep 96: Top 100 Games Of All Time 2022 Edition (Part 1)
Ep 95: Best Games of 2020 (and more!)
Some Changes To The Podcast For 2022
Ep 94: PAX Unplugged 2021
Ep 93: Chillcast 4: Chill Again
Ep 92: A Conversation with Austin Smokowicz about Robotech Reconstruction
Ep 91: A Conversation With Jason Perez On Colonialism In Board Games
Ep 90: Card and Dice Poll Discussion
Ep 89: Dice, Fights, and Dividends: Some First Impressions
Ep 88: Tile-Laying Games
Ep 87: A Conversation with James Naylor
Ep 86: Chillcast 3: Revenge of Chill
Ep 85: A Conversation with Dan Thurot on Board Game Criticism
Ep 84: Golf, Disc Golf, and Course Design
Ep 83: Pain
Ep 82: Reiner Knizia
Ep 81: A Conversation with Dan Kazmaier about Chai: Tea For 2
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