We're getting in touch with our feelings with this one. What can board games do to evoke a sense of adventure? Can board games do this, or is it a poor medium for the concept? How is adventure distinct from narrative? Marc, Matt, Ben, and Amber discuss these questions and more.
3:01 - Introducing the idea of adventure
4:33 - Which games evoke adventure best?
12:35 - Above and Below/Near and Far enter the conversation
18:48 - Strategic discovery process as adventure
21:32 - Throwing Pandemic Legacy into the mix
28:10 - It's not like he didn't warn us: Matt talks about MtG
39:25 - How would we design an adventure game?
52:32 - The role of art
57:22 - How digital tools can aid or hinder adventure
Music: Sailing The Solar Wind by Abstraction
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Ep 13: Co-operative Games
Half-Witted Scruffy-Looking Podcast Episode 1
Ep 12: New Games and Old Games and GenCon
Desk-side Talks With Marc #4: Twilight Imperium 4
Ep 11: A Conversation With Emil Larsen
Desk-side Talks With Marc #3: Conflicts of Interest
Episode 10 Deleted Scenes
Ep 10: Mage Knight Rage Night!
Desk-side Talks With Marc #2: Cult Of The New
Ep 9: Falling Sky, Twilight Imperium, and Bubba
Desk-side Talks With Marc #1
Ep 8: The Indie-Cast
Marc's Top 50 Games: 10-1
Ep 7: Near and Far and Campaign Games
Marc's Top 50 Games: 20-11
Ep 6: The Chillcast
Marc's Top 50 Games: 30-21
Ep 5: Netrunner and Terminal Directive
Marc's Top 50 Games: 40-31
Ep 4: Star Wars Rebellion vs. War of the Ring
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