Recorded at Metatopia 2023
Presented by Jay Dragon and Amanda Valentine
Every game has a voice, from the biggest trad book to an indie zine, and this narrative voice helps a game teach itself and stand on its own. In this round table held by award-winning game designer Jay Dragon we'll talk through a number of examples of games that utilize narrative voice to articulate their game-worlds, and rewrite our own mechanics in ways that emphasize how different perspectives can change the nature of the game on a deep level.
Episode 33 – How to Work with Editors
Episode 32 – How to be a Good Playtester for Others
Episode 31 – The Care and Feeding of Freelancers
Episode 30 – Reaching Retailers
Episode 29 – Legalese and Intellectual Property
Episode 28 – Ebooks 101
Episode 27 – Making Games Feel Magical
Episode 26 – Magic Mechanics
Episode 25 – Is Fantasy Dead?
Episode 24 – How to Learn RPG Design
Episode 23 – No Nos in Game Design
Episode 22 – Things you think about games
Episode 21 – Game Design is Mind Control
Episode 20 – The Kickstarter Roundtable
Episode 19 – Introduction to Nordic Larp
Episode 18 – Volatility in Game Design
Episode 17 – The International RPG Scene
Episode 16 – Indie Cradle to Indie Grave
Episode 15 – History Panic
Episode 14 – Advanced GM’less Play
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