How to make a video game, with Auroch Digital
Leisure:Video Games
October 1958; a month of incredible human accomplishments like the creation of NASA, Viggo Mortensen’s birth, and most importantly, the first videogame ‘Tennis for Two’ launched on an oscilloscope.
Fast-forward 65 years later, we reach present day, with mobile games in our pockets, 4k 120fps HDR Baldur’s Gate 3, and a vast array of consoles and controllers collecting dust in our attics (or proudly displayed on our shelves, unplugged).
In this episode, we talk with our eldest and youngest colleagues at the studio (an age gap of over 35 years!) and discuss the games that we grew up with and shaped us into the gamers we are today. How are we similar across generations of gaming, and how are we different? What is it like to have grandparents that love videogames? And what do we aspire to achieve for the next generation of gamers?
Show Notes
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What is a Steam Event and How to Run One | S9 E6
The Music of Warhammer 40,000: Boltgun | S9 E5
What it's Like to Launch a Game: Boltgun Edition! | S9 E4
Fear in Video Games | S9 E3
MooCon - A Remote-First Studio Convention | S9 E1
Season 9 Teaser | S9 E0
Retro Warhammer | S8 E6
Game Audio Collaboration | S8 E5
A Port and Publish Roundtable | S8 E4
The Psychology of Video Games | S8 E3
The RPG Renaissance | S8 E2
100 Game Dev Interviews | S8 E1
Season 8 Teaser | S8 E0
Ogre ft. David Rock | S7 E6
Ogre ft. Steve Jackson | S7 E5
Games Development and Climate Change | S7 E4
Warhammer 40,000: Back to The Beginning | S7 E3
The Music of Auroch Digital | S7 E2
A Day in the Life: Working Through COVID -19 | S7 E1
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