How do you have good software design? How does this scale over time?
How do you have good organizations and teams? Can this scale? If so, how?
Join Chris and Austin as they discuss "Scaling Organizations and Design" with James Shore. James starts out by sharing about the Mob Programming chapter in his book The Art of Agile Development. Then they discuss scaling orgs with the FAST framework and scaling code with evolutionary design. Lastly, they talk about testing without mocks and Classicist vs. Mockist TDD.
Video and show notes: https://youtu.be/duF4e3CwW9k
Models of Teaching and Learning in Mob Programming
AI Enabled Mobs for Learning with Carolyn Rosé
The Samman Technical Coaching Method with Emily Bache
Mob Programming Interviews
Mobbing with UX Designers with Gary Saunders
Finding Mutual Understanding with Jenny Carlston
Are Async Code Reviews Killing Your Company’s Throughput? with Dragan Stepanovic
Modern Management with Johanna Rothman
Seeing Sociotechnical Systems with Michael Feathers
The Zen of Remote Mob Programming with Elena Rosheva and David Legge
Collaborative CompSci Coding for K-12 with Jeanine Rioux and David Coopersmith
Better Thinking and Change Initiatives with Linda Rising
Fail Fast, Correct Fast: Communication Flow with Mark Holmes
Onboarding Jr. Devs via Mob Programming with Ben Holmes
Ship of Theseus Analogy for Teams
Forming Cohesive Teams with Jacques Blom, David Chaplin, and Dean Gracey
Put PEPPER on your Agile Before You Eat It with Kyle Griffin
The Software Estimation Paradox
Codehort and Coaching with Michael Migliacio
Mobbing in Scrum: How could this Possibly be Efficient? with Dan Puckett
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