How do you have good software design? How does this scale over time?
How do you have good organizations and teams? Can this scale? If so, how?
Join Chris and Austin as they discuss "Scaling Organizations and Design" with James Shore. James starts out by sharing about the Mob Programming chapter in his book The Art of Agile Development. Then they discuss scaling orgs with the FAST framework and scaling code with evolutionary design. Lastly, they talk about testing without mocks and Classicist vs. Mockist TDD.
Video and show notes: https://youtu.be/duF4e3CwW9k
Mob Programming Embedded Systems with David Bishop
The Synergy of Mobbing and Continuous Delivery with Dana and Bryan Finster
Remote Mob/Pair-Programming Tour with Harald Reingruber
Remote Mob Programming Patterns
The Essence of Mob Programming with Woody Zuill
Facilitating Effective Remote Meetings with Lynn Langit, Paul Tevis, Jason Kerney, and Woody Zuill
Remote Mob Programming Etiquette
Part-Time vs. Full-Time Mob Programming with Zachary Wallace
Remote Mob Programming Tools
Lessons from a Continuous Retro Experiment with Fred Zuill and Kelly Gaines
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Forming, Storming, Norming, & Performing
The Virtuous Loop
Prosperous Metrics, Onboarding, and Psychological Safety with Jason Kerney
Mob Programming Facilitation and ROI with Llewellyn Falco
Unexpectedly Working Remote with Jason Weimann and Jason Storey
Harvesting Mob Programming Patterns with Joe Runde and Michael Keeling
Mob Programming in Japan
Dedicated Learning Time
Multi-Mobbing with Joshua Kerievsky
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