How do you have good software design? How does this scale over time?
How do you have good organizations and teams? Can this scale? If so, how?
Join Chris and Austin as they discuss "Scaling Organizations and Design" with James Shore. James starts out by sharing about the Mob Programming chapter in his book The Art of Agile Development. Then they discuss scaling orgs with the FAST framework and scaling code with evolutionary design. Lastly, they talk about testing without mocks and Classicist vs. Mockist TDD.
Video and show notes: https://youtu.be/duF4e3CwW9k
Safe Peer Driven Goal Setting with 360 Retro
Remote Mobbing with Strangers with Llewellyn Falco and Jay Bazuzi
Dynamic Remobbing at Scale with Ron Quartel
Matthew Killoran: Spock or Skynet?
Peer Promotion Process
The Business Value of Joy with Rich Sheridan
Mob Programming with Agility (Not Formulas) with Allen Holub and Rob Williams
Adapting to a Global Pandemic with Collaboration, Community, and Joy with Christopher Gallivan and James Simon
Mobbing, Collaboration, and COBOL for Results with Dave Nicolette
PubMob with Jeff Langr
Economies of Swarming & Mobbing with Steve Tendon
mobti.me with Alex Barry
Mobbing, Science, and Education with Nick Del Grosso
Agile Fluency and Ensemble Programming with Diana Larsen
Mobs of Embedded TDD Zombies with James Grenning
n > 2 Programming with J. B. Rainsberger
Introducing Mob Programming with Empathy with Alex Bird
A Quest for Value with Colleen Kirtland
Live Mob Programming at Agile Open SoCal
Dynamic Reteaming with Heidi Helfand
Create your
podcast in
minutes
It is Free
Insight Story: Tech Trends Unpacked
Zero-Shot
Fast Forward by Tomorrow Unlocked: Tech past, tech future
The Unbelivable Truth - Series 1 - 26 including specials and pilot
Acquired