How do you have good software design? How does this scale over time?
How do you have good organizations and teams? Can this scale? If so, how?
Join Chris and Austin as they discuss "Scaling Organizations and Design" with James Shore. James starts out by sharing about the Mob Programming chapter in his book The Art of Agile Development. Then they discuss scaling orgs with the FAST framework and scaling code with evolutionary design. Lastly, they talk about testing without mocks and Classicist vs. Mockist TDD.
Video and show notes: https://youtu.be/duF4e3CwW9k
Freestyle Mob Programming with Jen Diamond
Mob Programming and Fear with Thomas Cagley
Agile Planning for Mob Programming
Making Training Stick with Camille Bell
Remote vs. In-Person Mob Programming with Sandra Spaeth
Team Decision Making
Agile vs. Agility with Allen Holub
Ensemble Testing with Lisa Crispin
Second Order Effects
Mob Programming Domain Driven Design with Julie Lerman
Mob Programming at Scale with Andy Graham and Sean Cowan
"My Turn is for Learning" Mob Programming Pattern
MobRetreat with Bob Allen and Dimitry Polivaev
Team Oriented Development with Florian Schneider and John Fletcher
Mob Programming at a Startup with Mike LaRocca
How Do Bad Practices Leave the System?
Mob Programming Embedded Systems with David Bishop
The Synergy of Mobbing and Continuous Delivery with Dana and Bryan Finster
Remote Mob/Pair-Programming Tour with Harald Reingruber
Remote Mob Programming Patterns
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