How do you have good software design? How does this scale over time?
How do you have good organizations and teams? Can this scale? If so, how?
Join Chris and Austin as they discuss "Scaling Organizations and Design" with James Shore. James starts out by sharing about the Mob Programming chapter in his book The Art of Agile Development. Then they discuss scaling orgs with the FAST framework and scaling code with evolutionary design. Lastly, they talk about testing without mocks and Classicist vs. Mockist TDD.
Video and show notes: https://youtu.be/duF4e3CwW9k
Remote Mob Programming Etiquette
Part-Time vs. Full-Time Mob Programming with Zachary Wallace
Remote Mob Programming Tools
Lessons from a Continuous Retro Experiment with Fred Zuill and Kelly Gaines
Mob Programming and Traditional Job Titles
Forming, Storming, Norming, & Performing
The Virtuous Loop
Prosperous Metrics, Onboarding, and Psychological Safety with Jason Kerney
Mob Programming Facilitation and ROI with Llewellyn Falco
Unexpectedly Working Remote with Jason Weimann and Jason Storey
Harvesting Mob Programming Patterns with Joe Runde and Michael Keeling
Mob Programming in Japan
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Multi-Mobbing with Joshua Kerievsky
Mob Programming for the Introverted with Aaron Griffith
A Remote UI/UX Mobbing Story with Damien Klinnert
#BugsZero with Arlo Belshee and Marian Willeke
Kindness, Consideration, and Respect
Humane Mobbing with Chris Stead
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