In this week’s episode, we check out Zephyr, a procedurally-generated FMV game for iOS designed for Train Jam by Michael Walker. Its random language prompts us to reflect on some of the aspects of game interfaces that we just take for granted, and talk a bit about what makes a game a “game designer’s game.” Also, we speculate about how police jurisdiction works on trains.
Find the game here: http://warpdoor.com/2019/04/23/zephyr/
196 - Otteretto
195 - Edge Guard Seminar: The Woolly World of Wordle-Likes
194 - Bloodborne PSX
193 - Below the Ocean
192 - Slovak Games
191 - From Jam to Gem: Inscyption
190 - Mot‘s Grand Prix
189 - Courage the Game
188 - i wish you were not here (room69)
187 - [fr0g] clan official server 24/7 zk map (for stranger)
186 - Seminar 01: Photography
185 - No Longer Home
184 - The 2021 Edge Guard Awards
183 - Alien Death Mob
182 - YNGLET
181 - KRISTALLIJN
180 - butterflowers
179 - The Legend of Bear-Truck Trucker
178 - Unbeatable: Arcade Mix
177 - No Sidewalks in the Mushroom Kingdom
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