In this week’s episode, we check out Zephyr, a procedurally-generated FMV game for iOS designed for Train Jam by Michael Walker. Its random language prompts us to reflect on some of the aspects of game interfaces that we just take for granted, and talk a bit about what makes a game a “game designer’s game.” Also, we speculate about how police jurisdiction works on trains.
Find the game here: http://warpdoor.com/2019/04/23/zephyr/
76 - Grace Bruxner Presents: The Haunted Island, A Frog Detective Game
75 - Kaiju Super Datetech
74 - Brendan Keogh's Putting Challenge
73 - Make It Juicy
72 - Friendgun
71 - Beach Date
70 - Don't Trip
69 - Throw Away Game: GOTY Edition
68 - Shady Knight
67 - One Hour One Life (Revisited)
66 - Good Morning Drifter
65 - Rave and Claw
64 - Tomscape
63 - Player Known Battleground
62 - 10 Mississippi
61 - Hot Pot
60 - What Goes Up
59 - Turnip
58 - Enhance.Computer
57 - Liquorice
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