In this week’s episode, we check out Zephyr, a procedurally-generated FMV game for iOS designed for Train Jam by Michael Walker. Its random language prompts us to reflect on some of the aspects of game interfaces that we just take for granted, and talk a bit about what makes a game a “game designer’s game.” Also, we speculate about how police jurisdiction works on trains.
Find the game here: http://warpdoor.com/2019/04/23/zephyr/
116 - Library of Babble
115 - Bird of Passage
114 - Outside the BOX
113 - Tetromino Slide
112 - Need 4e+9 Speed
111 - JS13k
110 - Kind Words
109 - An Afternoon Rippling
108 - caged bird don’t fly caught in a wire sing like a good canary come when called
107 - Who Killed My Uncle?
106 - The Second Annual Edgy Awards
105 - Assimilation
104 - Undefeated
CROSSNIQ+
102 - Over the Clouds
101 - Au Fil de L'eau
100 - Wibbly Witches
99 - Plasticity
98 - Neon Boost
97 - The Last Survey (Demo)
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