In this week’s episode, we check out Zephyr, a procedurally-generated FMV game for iOS designed for Train Jam by Michael Walker. Its random language prompts us to reflect on some of the aspects of game interfaces that we just take for granted, and talk a bit about what makes a game a “game designer’s game.” Also, we speculate about how police jurisdiction works on trains.
Find the game here: http://warpdoor.com/2019/04/23/zephyr/
176 - Dear Future
175 - Kendra: Heavily Pregnant Defender of Earth
174 - Casadastra
173 - Grapple Hoops (Prototype)
172 - Divarr
171 - Only Cans: Thirst Date
170 - Veinless Property
169 - The Anything Gallery
168 - Teenage Blob
167 - Menu New Game +
166 - Lycanthorn
165 - Biodome II
164 - Shell Song
163 - Lifespan Candle
162 - Spot the Troll
161 - Perfect Vermin
160 - Promesa
159 - Looper
158 - Hexcraft: Eventide Sigil
157 - Moving Jigsaw Puzzles
Create your
podcast in
minutes
It is Free
Survival Horror Podcast
The Zelda Cast
The GlockN9ne Show
Game Scoop!
Echoes of History