In this week’s episode, we check out Zephyr, a procedurally-generated FMV game for iOS designed for Train Jam by Michael Walker. Its random language prompts us to reflect on some of the aspects of game interfaces that we just take for granted, and talk a bit about what makes a game a “game designer’s game.” Also, we speculate about how police jurisdiction works on trains.
Find the game here: http://warpdoor.com/2019/04/23/zephyr/
96 - Spider-Man: Ultimate Avenger
95 - Don't Split the Party
94 - Explore Kyoto's Red Gates
93 - Islanders
92 - The Interlude
91 - ROM
89 - Northbound
88 - Paint Andy
87 - Type Dreams
86 - beat tape (2019)
85 - The City Haze
84 - I Locked Myself In My Room For Three Weeks And Just Looked At Anime Smut Online
83 - Handulum
82 - Lofi Ping Pong
81 - How to be a Tree
80 - The Norwood Suite
79 - becalm
78 - Initen
77 - Black Room
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