In this week’s episode, we check out Zephyr, a procedurally-generated FMV game for iOS designed for Train Jam by Michael Walker. Its random language prompts us to reflect on some of the aspects of game interfaces that we just take for granted, and talk a bit about what makes a game a “game designer’s game.” Also, we speculate about how police jurisdiction works on trains.
Find the game here: http://warpdoor.com/2019/04/23/zephyr/
136 - Let's Go Build a _____
135 - Soon Only the Ocean (Part 1)
134 - Respawn Man
133 - Oh Snake
132 - Terminal 64
131 - Featherfall
130 - Haunted PS1 Demo Disc 2020
129 - League of Lonely Geologists
128 - Tales from Off-Peak City Vol. 1
127 - Remnants
126 - Wide Ocean Big Jacket
125 - Karlson
124 - Museum of the Saved Image
123 - They Came from a Communist Planet
122 - Frog Detective 2: The Case of the Invisible Wizard
121 - AI Dungeon 2
120 - Dead Sector
119 - Ampere
118 - Joy Exhibition
117 - Hissy Fight
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