In this week’s episode, we check out Zephyr, a procedurally-generated FMV game for iOS designed for Train Jam by Michael Walker. Its random language prompts us to reflect on some of the aspects of game interfaces that we just take for granted, and talk a bit about what makes a game a “game designer’s game.” Also, we speculate about how police jurisdiction works on trains.
Find the game here: http://warpdoor.com/2019/04/23/zephyr/
Episode 36 - Paratopic
Episode 35 - Method of Action
Episode 34 - Softfriends
Episode 33 - One Hour One Life
Episode 32 - -c-i-t-y-
Episode 31 - Raft
Episode 30 - Florence
Episode 29 - Alien Caseno
Episode 28 - Special Guests Carter Lodwick and Ian Endsley
Episode 27 - Royals
Episode 26 - Pillow of Stone
Episode 25 - Storyseeker
Episode 24 - Capsule Silence XXIV
Episode 23 - Special Guest Cameron Kunzelman
Episode 22: Card Witch: First Draw
Episode 21 - You Must Be 18 Years or Older to Enter
Episode 20 - Healthy Breakfast
Episode 19 - CROSSNIQ
Episode 18 - Waves of Vapor
Episode 17 - Skateboarder
Create your
podcast in
minutes
It is Free
Survival Horror Podcast
The Zelda Cast
The GlockN9ne Show
Game Scoop!
Kinda Funny Games Daily: Video Games News Podcast